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The Lord of the Rings RPG: Keepers of the Elven-rings (D&D 5e)

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The Lord of the Rings RPG: Keepers of the Elven-rings (D&D 5e)

ā€œIn Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.ā€


In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.


Keepers of the Elven-ringsā„¢ is a supplement for The Lord of the Rings Roleplayingā„¢, the 5E adaptation of the award-winning second edition of The One Ringā„¢ roleplaying game, based on the works of J.R.R. Tolkien.Ā 

  • Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians.
  • Chapter 2: The Days Darken provides the Loremaster with details about Sauron's schemes against the Immortal Folk, including possible events, adversaries, and Loremaster characters.
  • Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Ringsā„¢ and others created specifically for the game.
  • The Appendix contains rules to play High Elves and Wood-elves, and introduces guidelines to create Elf-lords, powerful characters who can reach level 20 and are therefore suited for epic level play.
$12.00

Original: $39.99

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The Lord of the Rings RPG: Keepers of the Elven-rings (D&D 5e)—

$39.99

$12.00

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ā€œIn Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.ā€


In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.


Keepers of the Elven-ringsā„¢ is a supplement for The Lord of the Rings Roleplayingā„¢, the 5E adaptation of the award-winning second edition of The One Ringā„¢ roleplaying game, based on the works of J.R.R. Tolkien.Ā 

  • Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians.
  • Chapter 2: The Days Darken provides the Loremaster with details about Sauron's schemes against the Immortal Folk, including possible events, adversaries, and Loremaster characters.
  • Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Ringsā„¢ and others created specifically for the game.
  • The Appendix contains rules to play High Elves and Wood-elves, and introduces guidelines to create Elf-lords, powerful characters who can reach level 20 and are therefore suited for epic level play.
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